Claude Mod. A mod is a complete Claude Code plugin built on function hooks (Anthropic's mods/ layout); it is on by default in Claude Code 2.1.287+. Hooks module: hooks/register.tsx. Run claude plugin validate on the installed folder to see every event it hooks and every $ call it makes.
README.md

doom

Doom above the Claude Code prompt, for the minutes Claude spends working: a corridor shooter: imps, a shotgun, and the floor below. The game pauses and its status line says so when Claude finishes the turn, so you never miss a reply. Playing costs no tokens: the mod answers every key and click itself.

A single game split out of sezaakgun/cc-arcade (MIT, by Seza Akgün). Want all nine games, a picker and the pet in one plugin? Install games/cc-arcade instead.

Play

  1. /doom opens the board above the prompt (/doom stop or the close button closes it).
  2. Click the board to give it the keyboard; Esc gives the keyboard back to the prompt.
  3. W S or ↑ ↓ walk, A D strafe, ← → or q e turn, mouse over the view aims and a click fires, Space or Enter fires, 1/2/3 select a weapon. /doom colorblind toggles a palette that does not lean on red against green.

Your best score is kept in the plugin's store across sessions.

Install

sh
npx claude-code-templates@latest --mod games/doom
claude

It is written to .claude/skills/doom/, which Claude Code auto-loads as doom@skills-dir. For one session with hot reload: claude --plugin-dir .claude/skills/doom.

Requirements

  • Claude Code 2.1.287 or later (mods are on by default from that version).
  • An interactive terminal that reports the mouse. Nothing draws in claude -p, the desktop app or mobile.
  • A terminal font with box-drawing and block characters.

Clones of the genre, not affiliated with or endorsed by the original publishers.