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Pacman

Install Command
npx claude-code-templates@latest --mod games/pacman
claude-code — pacman

Scanned by NVIDIA SkillSpector

Automated static analysis (no LLM) · v2.12.0 · 2026-10-17

Partial analysis: some checks could not run on this component.

1 observation
scanner score 7/100

SkillSpector looks for patterns such as shell commands, credential access, network calls or unpinned dependencies. An observation is something worth reading in the files before you install, not a confirmed vulnerability. Components that run code locally, like hooks, MCP servers and security tooling, naturally show more of them.

  • MCP server referenced without pinned version: 'npx claude-code-templates'.
    MCP Rug Pull · README.md:19

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Content

Claude Mod. A mod is a complete Claude Code plugin built on function hooks (Anthropic's mods/ layout); it is on by default in Claude Code 2.1.287+. Hooks module: hooks/register.tsx. Run claude plugin validate on the installed folder to see every event it hooks and every $ call it makes.

pacman

Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. Needs an interactive terminal. Zero tokens: the mod answers every key and click itself and never asks the model anything.

Play

  1. /pacman opens the maze above the prompt (/pacman stop or the close button closes it).
  2. Click the maze to give it the keyboard; Esc gives the keyboard back to the prompt.
  3. Arrows or WASD steer: the turn is taken at the next opening. Space or p pauses, r restarts.
  4. Pellets are 10 points, a power pellet 50 and makes the ghosts edible for a few seconds: 200, 400, 800, 1600 in a row. The row in the middle is a tunnel. Clear the maze and the next level is faster.

The four ghosts behave like the originals: red chases you, pink aims four cells ahead of you, cyan mirrors red through you, green chases while far and runs to its corner while near. They switch to a scatter pattern now and then.

Your best score is kept in the plugin's store across sessions.

Install

sh
npx claude-code-templates@latest --mod games/pacman
claude

It is written to .claude/skills/pacman/, which Claude Code auto-loads as pacman@skills-dir. For one session with hot reload: claude --plugin-dir .claude/skills/pacman. claude plugin validate .claude/skills/pacman prints every event it hooks and every $ call it makes.

How it is built

hooks/register.tsx is the hooks module: it registers /pacman, mounts the board on the AbovePrompt band and keeps the score in $.store. hooks/games/*.ts is the game's logic, pure functions with no drawing, and hooks/boards/*.tsx is the surface module that draws it in two-character cells on the drawing thread and takes the keys and the mouse. Written for aitmpl.com against Anthropic's published function-hooks declarations.

Requirements

  • Claude Code 2.1.287 or later (mods are on by default from that version).
  • An interactive terminal that reports the mouse. Nothing draws in claude -p, the desktop app or mobile.
  • A terminal font with box-drawing and block characters.

A clone of the genre, not affiliated with or endorsed by the original publisher.

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