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Unity Project Setup

Commands game-development 174
Install Command
npx claude-code-templates@latest --command game-development/unity-project-setup
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Content

Unity Project Setup & Development Environment

Initialize professional Unity game development project: $ARGUMENTS

Current Unity Environment

  • Unity version: !unity-editor --version 2>/dev/null || echo "Unity Editor not found"
  • Current directory: !pwd
  • Available templates: !find . -name "*.unitypackage" 2>/dev/null | wc -l Unity packages
  • Git status: !git status --porcelain 2>/dev/null | wc -l uncommitted changes
  • System info: !system_profiler SPSoftwareDataType | grep "System Version" 2>/dev/null || uname -a

Task

Set up a complete Unity project with professional development environment and platform-specific optimizations.

What it creates:

Project Structure

Assets/
├── _Project/
│   ├── Scripts/
│   │   ├── Managers/
│   │   ├── Player/
│   │   ├── UI/
│   │   ├── Gameplay/
│   │   └── Utilities/
│   ├── Art/
│   │   ├── Textures/
│   │   ├── Materials/
│   │   ├── Models/
│   │   └── Animations/
│   ├── Audio/
│   │   ├── Music/
│   │   ├── SFX/
│   │   └── Voice/
│   ├── Prefabs/
│   │   ├── Characters/
│   │   ├── Environment/
│   │   ├── UI/
│   │   └── Effects/
│   ├── Scenes/
│   │   ├── Development/
│   │   ├── Production/
│   │   └── Testing/
│   ├── Settings/
│   │   ├── Input/
│   │   ├── Rendering/
│   │   └── Audio/
│   └── Resources/
├── Plugins/
├── StreamingAssets/
└── Editor/
    ├── Scripts/
    └── Resources/

Essential Packages

  • Universal Render Pipeline (URP)
  • Input System
  • Cinemachine
  • ProBuilder
  • Timeline
  • Addressables
  • Unity Analytics
  • Version Control (if available)

Project Settings

  • Optimized quality settings for target platforms
  • Input system configuration
  • Physics settings
  • Time and rendering configurations
  • Build settings for multiple platforms

Development Tools

  • Code formatting rules (.editorconfig)
  • Git configuration with Unity-optimized .gitignore
  • Assembly definition files for better compilation
  • Custom editor scripts for workflow improvement

Version Control Setup

  • Git repository initialization
  • Unity-specific .gitignore
  • LFS configuration for large assets
  • Branching strategy documentation

Usage:

bash
npx claude-code-templates@latest --command unity-project-setup

Interactive Options:

  1. Project Type Selection

    • 2D Game
    • 3D Game
    • Mobile Game
    • VR/AR Game
    • Hybrid (2D/3D)
  2. Target Platforms

    • PC (Windows/Mac/Linux)
    • Mobile (iOS/Android)
    • Console (PlayStation/Xbox/Nintendo)
    • WebGL
    • VR (Oculus/SteamVR)
  3. Version Control

    • Git
    • Plastic SCM
    • Perforce
    • None
  4. Additional Packages

    • TextMeshPro
    • Post Processing
    • Unity Ads
    • Unity Analytics
    • Unity Cloud Build
    • Custom package selection

Generated Files:

Core Scripts

  • GameManager.cs - Main game controller
  • SceneLoader.cs - Scene management system
  • AudioManager.cs - Audio system controller
  • InputManager.cs - Input handling system
  • UIManager.cs - UI system manager
  • SaveSystem.cs - Save/load functionality

Editor Tools

  • ProjectSetupWindow.cs - Custom editor window
  • SceneQuickStart.cs - Scene setup automation
  • AssetValidator.cs - Asset validation tools
  • BuildAutomation.cs - Build pipeline helpers

Configuration Files

  • ProjectSettings.asset - Optimized project settings
  • QualitySettings.asset - Multi-platform quality tiers
  • InputActions.inputactions - Input system configuration
  • AssemblyDefinitions - Modular compilation setup

Documentation

  • README.md - Project overview and setup instructions
  • CONTRIBUTING.md - Development guidelines
  • CHANGELOG.md - Version history template
  • API_REFERENCE.md - Code documentation template

Post-Setup Checklist:

  • Review and adjust quality settings for target platforms
  • Configure input actions for your game controls
  • Set up build configurations for all target platforms
  • Review folder structure and rename as needed
  • Configure version control and make initial commit
  • Set up continuous integration if required
  • Configure analytics and crash reporting
  • Review and customize coding standards

Platform-Specific Configurations:

Mobile

  • Touch input configuration
  • Performance optimization settings
  • Battery usage optimization
  • App store submission setup

PC

  • Multi-resolution support
  • Keyboard/mouse input setup
  • Graphics options menu template
  • Windows/Mac/Linux build configs

Console

  • Platform-specific input mapping
  • Achievement/trophy integration setup
  • Online services configuration
  • Certification requirement templates

This command creates a production-ready Unity project structure that scales from prototype to shipped game, following industry best practices and Unity's recommended patterns.

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